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©2012 Blacksburg Tactical Research Center
Level is raised by spending   points
Auto-calculated dice roll. The red buttons roll the appropriate corresponding number of six-sided dice plus fractional bonuses.

To modify how these are rolled, check the 'Settings' section at the bottom of this sheet.
A modifer to your attribute. This does not affect your derived attributes. This mod only affects only attribute rolls and skill rolls based on the attribute.
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carry
Your load carrying capacity for encumbrance purposes.
Base: Strength
Cost: 1A per +3
strike
Your damage with punches or melee weapons.
Base: Strength -3
Cost: 1A per +3
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throw
Your force and distance for thrown objects and weapons.
Base: Strength -3
Cost: 1A per +3
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kick
Your damage with kicks.
Base: Strike
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fight
Your manual dexterity for doing fine work with your hands.
Base: Agility
Cost: 1A per +3
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balance
Your overall bodily grace for skill and dodging purposes.
Base: Agility
Cost: 1A per +3
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throw
Your hand-eye coordination for throwing purposes.
Base: Agility
Cost: 1A per +3
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dodge
Your ability to get out of harm’s way.
Base: Balance
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think
This is your Awareness if it is higher or lower for purposes of most awareness-based skills.
Base: Awareness
Cost: 1A per +3
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spot
Your ability to spot things with your eyes, or your primary sense for races that use something other than sight.
Base: Awareness
Cost: 1A per +3
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hearing
Your ability to hear things with your ears, or your secondary sense for races that use something other than sight.
Base: Awareness
Cost: 1A per +3
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toughness
Your ability to shrug off minor injuries or bruises.
Base: Will
Cost: 1A per +3
charm
Your force of personality and inherent ability to sway others. Charisma often has elements of physical attractiveness.
Base: Will
Cost: 1A per +3
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resist
Your ability to resist temptations or overcome emotional obstacles.
Base: Will
Cost: 1A per +3
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speed
How fast you move with your primary means of movement.
Base: Health
Cost: 1A per +3
stamina
Your reserves of energy for long-term exertion.
Base: Health
Cost: 1A per +3
recovery
How fast you can recover from sickness, injury or exhaustion.
Base: Health
Cost: 1A per +3
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shield
You ability to resist unwanted effects of power with power.
Base: Fate
Cost: 1A per +3
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power
Your potential for projecting power.
Base: Fate
Cost: 1A per +3
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luck
Your ability to manipulate fate.
Base: Fate
Cost: 1A per +3
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lvl dice mass dist time qty
-12 - 0.8kg - -
-11 - 1.0kg - -
-10 - 1.3kg - -
-9 - 1.6kg - -
-8 - 2.0kg - - -
-7 - 2.5kg - - -
-6 - 3.0kg - - -
-5 - 4.0kg - - -
-4 - 5.0kg - - -
-3 - 6.0kg 0.1m - -
-2 - 8.0kg - 0.5s x0.5
-1 - 10.0kg 0.3m 0.7s x0.7
0 0d+0 13.0kg - 1s x1
1 0d+1 16.0kg 0.5m 1.4s x1
2 0d+2 20.0kg 0.7m 2s x2
3 1d+0 25.0kg 1m 3s x3
4 1d+1 32.0kg 1.4m 4s x4
5 1d+2 40.0kg 2m 6s x6
6 2d+0 50.0kg 3m 8s x8
7 2d+1 65.0kg 4m 11s x11
8 2d+2 80.0kg 6m 15s x15
9 3d+0 100.0kg 8m 23s x23
10 3d+1 125.0kg 11m 30s x30
11 3d+2 160.0kg 16m 45s x45
12 4d+0 200.0kg 23m 1m x60
13 4d+1 250.0kg 32m 1.4m x90
14 4d+2 320.0kg 45m 2m x125
15 5d+0 400.0kg 65m 3m x175
16 5d+1 500.0kg 90m 4m x250
17 5d+2 640.0kg 125m 6m x350
18 6d+0 800.0kg 175m 8m x500
19 6d+1 1.0t 250m 11m x700
20 6d+2 1.3t 350m 15m x1k
21 7d+0 1.6t 500m 23m x1.4k
22 7d+1 2.0t 700m 30m x2k
23 7d+2 2.5t 1km 45m x2.8k
24 8d+0 3.2t 1.4km 1h x4k
25 8d+1 4.0t 2km 1.4h x5.6k
26 8d+2 5.1t 2.8km 2h x8k
27 9d+0 6.4t 4km 3h x11k
28 9d+1 8.1t 5.6km 4h x16k
29 9d+2 10.2t 8km 6h x25k
30 10d+0 12.6t 11km 8h x32k
31 10d+1 16.0t 16km 11h x45k
32 10d+2 20.0t 23km 16h x64k
33 11d+0 25.0t 32km 1d x90k
34 11d+1 32.0t 45km 1.5d x125k
35 11d+2 40.0t 64km 2d x175k
36 12d+0 50.0t 90km 3d x250k
37 12d+1 64.0t 125km 4d x350k
38 12d+2 80.0t 175km 6d x500k
39 13d+0 100.0t 250km 8d x700k
40 13d+1 125.0t 350km 11d x1m
41 13d+2 160.0t 500km 16d x1.4m
42 14d+0 200.0t 700km 23d x2m
43 14d+1 250.0t 1k km 32d x3m
44 14d+2 320.0t 1.4k km 45d x4m
45 15d+0 400.0t 2k km 2m x6m
46 15d+1 500.0t 2.8k km 3m x8m
47 15d+2 640.0t 4k km 4m x11m
48 16d+0 800.0t 5.6k km 6m x16m
49 16d+1 1kt 8k km 8m x23m
50 16d+2 1.2kt 11k km 1y x32m
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Vehicle Sheet Coming Soon

GM Screen coming soon

Public: All players can see your roll and difficulty in chat.

Private: Only you and the GM can see your roll and difficulty in chat.

Announce: Boldy show all players your roll.
Level Modifier: Modifies your attribute level directly when rolling.

Dice Modifier: Modifier adds or subtracts dice, not levels, when rolling.

None: Rolls do not ask for modifier.
Select Difficulty: Choose roll difficulty from a menu.

Input Difficulty: Manually enter the roll difficulty when prompted.

None: Rolls do not ask for difficulty level.
How many dice to keep when rolled. Does not affect damage rolls or Strength-based derivatives.

Taking 2's susbstitutes every die you roll with a +2 modifier.